Saturday, November 24, 2012

Forearm & Hand


I did a forearm and hand study sculpt in Zbrush over the Thanksgiving weekend. Taking what I studied from the previous chapters in the book and researched information I created something I am pretty satisfied with.

Friday, November 16, 2012

Samar Vijay

Christian Bale The Mechanist - Samar Vijay

Bane Realtime - Samar Vijay


I have been following Samar Vijay for a long time on CGHUB. I love the detail he can get int the human form, and his ability to create clothing for his characters. I eventually want to be able to complete an entire sculpt with clothes, weapons, and all to be used as a final render. Then I hope to take that final render and make it even better by editing it in Photoshop.

Human Sculpt



This human sculpt gave me a huge boost in sculpting techniques in Zbrush. I had to study and understand how the muscles wrap and where they connect in order to give the figure the correct shape. I will definitely be sculpting a lot more human anatomy in the future.

Creature Sculpt



This creature sculpt was a lot of fun to do. I used a lot of human anatomy reference to create this character, along with reference images of different animals. This sculpt has taught me a thing or two about creating an effective sculpt and being as productive as possible.

Friday, November 9, 2012

Marco Plouffe

Exovirus by: Marco Plouffe

The Mask by: Marco Plouffe

http://www.marcoplouffe.com/

Marco Plouffe is an artist that I have been following for a couple of terms now. I greatly admire the entirety of his work. Every piece that he has exerts the same amount of quality to them. He is currently working as a character artist for THQ's studio in Montreal. You can tell that he spends a ton of time sculpting in Zbrush, and this is something that I need to work towards. 

Human Update


  I've updated the human Zbrush model that I have been working on. I added features to his face, sculpting from the skull up. I also added details into the hands and the neck of the character. I am learning one very important lesson when working on this piece. You MUST KNOW human anatomy, it will increase reduce the time it takes you to produce a professional piece. Reduction of production time makes for a happy artist and happy company.

Friday, November 2, 2012

Creature Update



I updated the head bust of my character to make him a bit more dangerous. I implemented some structure that gives him some semblance to a boar. I may even give him a tail and make his pose more dynamic as to show his true nature.

Base Zbrush Human


I created a new base Male Anatomy sculpt using chapter 02 in the book. I think that this sculpt came out a bit better than my first go at it. I will eventually take this character to a full detailed sculpt.